Words-as-Games
Words-as-Games Rules, Incentives, Strategy, and the Play of Meaning I. The Core Claim Words-as-Games advances the following thesis: Every meaningful word establishes a game— a structured field of rules, incentives, roles, moves, penalties, and rewards that governs behavior within a semantic domain. To accept a word is to accept: a rule-set a scoring system permitted moves forbidden moves win conditions loss conditions People do not merely believe words. They play them . II. Why the Game Model Is Necessary Most linguistic theories explain: meaning reference truth coherence But they fail to explain: why people act against their stated beliefs why moral language incentivizes hypocrisy why some words reward dishonesty why systems drift toward exploitation why “good intentions” produce bad outcomes Words-as-Games explains this: People follow incentives more reliably than ideals. Words encode incentives. If you want to understand behavior, you m...